At some point, they’re shown as being godlike in their accuracy, but other times shown to be anything but. If the commander was in range to begin with, it feels to me that everyone should have been shot down at that point, which leads to the next awkward thing involving the laser class: the accuracy. Also strange was the fact they were able to shoot down the unit commander in the first place, because their range is set and they should not be able to hit objects flying fairly close to the ground ( nap-of-the-earth flight). Most of them revolve around the laser class, which was shown to be shooting long range beams that can cut through planes, but then inexplicably being changed to more short bursts.
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It’s much more glaring to those that have played the games before, but there have been some inconsistencies both from episode to episode and from this series to the original games. Other positives include the use of various sound effects present in the original game (the BETA stampede sounds), the demonstration of the auxiliary arm systems, as well as the fairly accurate scaling of the BETA to one another and the TSF mecha.Īlas, there are some slight negatives as well, albeit the impact is probably small to the typical viewer. It’s not quite in the vein of Iwasaki Taku and the other assorted artists that worked on the awesome game soundtracks, but still very good. The music by Nagaoka Seikou is quite fitting in its military nature as well. Considering the low budget, the CGI and animation are quite superb, giving each of the respective mecha their moment in the spotlight, and highlighting the individual differences between the major classes of BETA. And well, it’s a story that’s just absolutely stunning (as you can probably tell from Moomba and I’s overview of the games), and one I hope will be given justice in this animation.Īt this point, it’s hard to really predict where the series will go, but I do like most of what I’m seeing at the moment. It’s one where humans are fighting a losing battle against ruthless enemies, where people try to maintain whatever normalcy they can to keep themselves sane, and where the adults readily accept their deaths if it means their children will never have to see the battlefield. But in the end, it just goes to show just how dire the situation is in the Muv-Luv universe. Granted, the censoring limited the impact a bit and the death flags were there, but even I didn’t expect them to kill off the characters the way they did… with Izumi getting munched on like a midnight snack, Yamashiro getting ripped apart, the unit commander getting sniped down by lasers, and the Instructor sacrificing himself to try and protect the rookies. And regardless of the issues plaguing the beginning, they pretty much succeed in this aspect. I mean, if there are a bunch of places seemingly going about life normally, they couldn’t be much of a threat could they?īut you know what? It’s exactly what the creators wanted to do with the series-to lull you into a false sense of security, then blow you away in big gusts of BETA fury. But, with the amount of info-dump, constant shifting through the years, and the light-hearted school environment, it was pretty hard to gauge exactly how big of a threat the BETA were.
Yes, we saw some quick glimpses at the end of last episode. See, up until now, the BETA were pretty much faceless adversaries to say the least. In turn, this allowed the anime to get some more leeway in terms of what they could show-and this is exactly the reason why this episode was able to do what it did, which was show viewers what the Muv-Luv universe is all about. That’s not to say there were none of those aspects this time around, but it’s notably present at a much smaller degree.
Whereas the first episode was held back by attempts to get first time viewers into the story, the second episode has much less in terms of info-dump and time skips. Moving right along, the end of Yui’s prologue starts kicking off the shackles a bit.